using System;
using UnityEngine;

namespace GJXQGame
{
    internal sealed class GameLog
    {
        public  static string LogString;

        public static void Log(object message)
        {
            Debug.Log(message.ToString());
			LogString = message.ToString() + "\n"+LogString;
        }

        public static void LogError(string log)
        {
            Debug.LogError(log);
			LogString = log + "\n"+LogString;
        }
    }
}
